18-11-2015, 11:12 PM
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افتراضي حل ثغره ال BattlePower نهائى ايجي نت
نزل حلول قبل كدا كتير ,
نزل الى هو محدش يقدر يطلع عن 385,
ما ممكن واحد ايرل يكون 384 سهله عادى ,
ونزل حلول تانى بس ده الحل الصح نخش فى الموضوع ,
خش على
World.cs
تحت القوس حط دول
كود PHP:
#region BP Check By Egynt //Egynt MrHamo
if (client.Entity.NobilityRank == NobilityRank.King && client.Entity.BattlePower > 405) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Prince && client.Entity.BattlePower > 402) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Duke && client.Entity.BattlePower > 400) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Earl && client.Entity.BattlePower > 398) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Knight && client.Entity.BattlePower > 394) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Serf && client.Entity.BattlePower > 393) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0);
foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); }
#endregion
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