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  #1  
18-11-2015, 11:12 PM
افتراضي حل ثغره ال BattlePower نهائى ايجي نت

نزل حلول قبل كدا كتير ,
نزل الى هو محدش يقدر يطلع عن 385,
ما ممكن واحد ايرل يكون 384 سهله عادى ,
ونزل حلول تانى بس ده الحل الصح نخش فى الموضوع ,
خش على
World.cs
تحت القوس حط دول
كود PHP:
 #region BP Check By Egynt 
            //Egynt MrHamo 

            
if (client.Entity.NobilityRank == NobilityRank.King && client.Entity.BattlePower 405
            { 
                
////////////////////////////////// 
                
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                
client.Inventory.Objects.CopyTo(inventory0); 

                foreach (
ConquerItem item in inventory
                { 
                    
client.Inventory.Remove(itemConquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                
//////////////////////////////////// 
                
client.Equipment.Remove(1); 
                
client.Equipment.Remove(2); 
                
client.Equipment.Remove(3); 
                
client.Equipment.Remove(4); 
                
client.Equipment.Remove(5); 
                
client.Equipment.Remove(6); 
                
client.Equipment.Remove(7); 
                
client.Equipment.Remove(8); 
                
client.Equipment.Remove(9); 
                
client.Equipment.Remove(10); 
                
client.Equipment.Remove(11); 
                
client.Equipment.Remove(12); 
                
client.Equipment.Remove(18); 
                
client.Disconnect(); 
            } 
            if (
client.Entity.NobilityRank == NobilityRank.Prince && client.Entity.BattlePower 402
            { 
                
////////////////////////////////// 
                
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                
client.Inventory.Objects.CopyTo(inventory0); 

                foreach (
ConquerItem item in inventory
                { 
                    
client.Inventory.Remove(itemConquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                
//////////////////////////////////// 
                
client.Equipment.Remove(1); 
                
client.Equipment.Remove(2); 
                
client.Equipment.Remove(3); 
                
client.Equipment.Remove(4); 
                
client.Equipment.Remove(5); 
                
client.Equipment.Remove(6); 
                
client.Equipment.Remove(7); 
                
client.Equipment.Remove(8); 
                
client.Equipment.Remove(9); 
                
client.Equipment.Remove(10); 
                
client.Equipment.Remove(11); 
                
client.Equipment.Remove(12); 
                
client.Equipment.Remove(18); 
                
client.Disconnect(); 
            } 
            if (
client.Entity.NobilityRank == NobilityRank.Duke && client.Entity.BattlePower 400
            { 
                
////////////////////////////////// 
                
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                
client.Inventory.Objects.CopyTo(inventory0); 

                foreach (
ConquerItem item in inventory
                { 
                    
client.Inventory.Remove(itemConquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                
//////////////////////////////////// 
                
client.Equipment.Remove(1); 
                
client.Equipment.Remove(2); 
                
client.Equipment.Remove(3); 
                
client.Equipment.Remove(4); 
                
client.Equipment.Remove(5); 
                
client.Equipment.Remove(6); 
                
client.Equipment.Remove(7); 
                
client.Equipment.Remove(8); 
                
client.Equipment.Remove(9); 
                
client.Equipment.Remove(10); 
                
client.Equipment.Remove(11); 
                
client.Equipment.Remove(12); 
                
client.Equipment.Remove(18); 
                
client.Disconnect(); 
            } 
            if (
client.Entity.NobilityRank == NobilityRank.Earl && client.Entity.BattlePower 398
            { 
                
////////////////////////////////// 
                
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                
client.Inventory.Objects.CopyTo(inventory0); 

                foreach (
ConquerItem item in inventory
                { 
                    
client.Inventory.Remove(itemConquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                
//////////////////////////////////// 
                
client.Equipment.Remove(1); 
                
client.Equipment.Remove(2); 
                
client.Equipment.Remove(3); 
                
client.Equipment.Remove(4); 
                
client.Equipment.Remove(5); 
                
client.Equipment.Remove(6); 
                
client.Equipment.Remove(7); 
                
client.Equipment.Remove(8); 
                
client.Equipment.Remove(9); 
                
client.Equipment.Remove(10); 
                
client.Equipment.Remove(11); 
                
client.Equipment.Remove(12); 
                
client.Equipment.Remove(18); 
                
client.Disconnect(); 
            } 
            if (
client.Entity.NobilityRank == NobilityRank.Knight && client.Entity.BattlePower 394
            { 
                
////////////////////////////////// 
                
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                
client.Inventory.Objects.CopyTo(inventory0); 

                foreach (
ConquerItem item in inventory
                { 
                    
client.Inventory.Remove(itemConquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                
//////////////////////////////////// 
                
client.Equipment.Remove(1); 
                
client.Equipment.Remove(2); 
                
client.Equipment.Remove(3); 
                
client.Equipment.Remove(4); 
                
client.Equipment.Remove(5); 
                
client.Equipment.Remove(6); 
                
client.Equipment.Remove(7); 
                
client.Equipment.Remove(8); 
                
client.Equipment.Remove(9); 
                
client.Equipment.Remove(10); 
                
client.Equipment.Remove(11); 
                
client.Equipment.Remove(12); 
                
client.Equipment.Remove(18); 
                
client.Disconnect(); 
            } 
            if (
client.Entity.NobilityRank == NobilityRank.Serf && client.Entity.BattlePower 393
            { 
                
////////////////////////////////// 
                
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; 
                
client.Inventory.Objects.CopyTo(inventory0); 

                foreach (
ConquerItem item in inventory
                { 
                    
client.Inventory.Remove(itemConquer_Online_Server.Game.Enums.ItemUse.Remove); 
                } 
                
//////////////////////////////////// 
                
client.Equipment.Remove(1); 
                
client.Equipment.Remove(2); 
                
client.Equipment.Remove(3); 
                
client.Equipment.Remove(4); 
                
client.Equipment.Remove(5); 
                
client.Equipment.Remove(6); 
                
client.Equipment.Remove(7); 
                
client.Equipment.Remove(8); 
                
client.Equipment.Remove(9); 
                
client.Equipment.Remove(10); 
                
client.Equipment.Remove(11); 
                
client.Equipment.Remove(12); 
                
client.Equipment.Remove(18); 
                
client.Disconnect(); 
            } 

            
#endregion 

  #2  
19-11-2015, 05:27 PM
رد: افتراضي حل ثغره ال BattlePower نهائى ايجي نت

مية مية

الكلمات الدلالية (Tags)
battlepower, ال, ايجى, افتراضي, ثغره, حل, نت, نهائي


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