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انفراد اللعبة الرائعة Eschalon: Book I

Eschalon: Book I



Eschalon: Book I is the start of an epic trilogy of old-school RPGs created in the spirit of the great role-playing games of the past. The game takes players across massive outdoor environments and deep into dozens of sprawling dungeons to uncover the mystery of their character's past.

Game features:
• A tile-built, turn-....d game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
• Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
• Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 .... attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
• Combat plays out at your pace. Eschalon: Book I features a turn-....d system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
• A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
• An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima®, Might & Magic®, and Wizardry®.

Changes:
• Compiled using the latest version of the development language (generally this is considered beneficial, though sometimes it is not).
• Added improved graphics initialization code (Windows).
• Game no longer crashes if you threaten to kill Gruzz.
• Game no longer crashes if Siam attacks you.
• Vista defaults to use the DirectSound driver, which should fix rare audio glitches on some computers.
• NPCs and monsters should no longer get stuck off-screen. (This is such a rare occurrence that it is hard to test, but so far I have been unable to chase any into the void).
• Spawning creatures should no longer spawn outside of the reachable map areas.
• Improved control for single-button mouses.
• Barrels show on automap better (violet dots).






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