حصرياً برنامج التصميم الرائع Blender v2.62 بحجم 28 ميجا بايت و على اكثر من سيرفر

الموضوع في 'منتدى برامج وملحقات الفوتوشوب' بواسطة joma, بتاريخ ‏14 مارس 2012.

  1. joma

    joma Active Member


    40ايجى5
    Blender v2.62
    [​IMG]
    40ايجى54
    برنامج تصميم بإمكانيات رهيبة ، كما يتميز دوناً عن غيره من البرامج في هذا المجال بصغر حجمه .
    Interface
    The Interface allows you to change, adapt and re distribute the layout of all UI components and tools to suit the
    task at hand.
    From the smallest adjustment in size to a full custom interface, all this adaptability and ease of change allows
    for smooth and organic work flows with natural scene interaction.
    Fully customizable Interface
    Non-overlapping and non-blocking UI delivers unsurpassed workflow
    Undo support on all levels
    Anti-aliased fonts with international translation support
    Built-in text editor for annotations and editing Python scripts
    Fully scriptable UI with custom themes
    Consistent interface across all platforms
    Rigging
    Transforming any model into a posable character has never been easier, with highly sophisticated methods of
    deformation calculation that allow realistic mesh displacement.
    Specialized add-ons give you the power to create professional grade rigs for your characters in just a few steps.
    Fast skeleton creation mode
    Interactive 3D paint for vertex weighting
    Fast envelope ****d skinning
    Automatic Skinning that really works (heat equilibrium ****d)
    Mirror editing (bone creation and weight painting)
    Double Quaternion deformation reduces shrinking and other bone deformation errors
    Volume deformer uses a mesh cage to deform complex meshes with great results
    Bone layers and colored groups for better rig organization
    B-spline interpolated bones; forget about elbow twists
    Constraint stack for IK solver setup and other constraints
    PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling
    needed.
    Animation
    Thanks to flawless integration, tasks as simple as walk cycles or as complex as lip syncing can be undertaken with
    more emphasis on the results and the fine tunning.
    With the Non Linear Animation (NLA) independent movements, poses, and gestures can be combined into complex
    actions, and reordered or altered individually, without having to remake the whole animation.
    Armature (skeleton) deformation with forward/inverse kinematics with pole target support
    Auto IK allows posing FK chains easily
    Non-linear animation editor for mixing individual actions created in Action editor
    Automated walkcycles along paths
    Animated constraint system
    Vertex key framing for morphing, with controlling sliders
    Edit and create new blendshapes from existing targets
    Character animation pose editor
    'Ipo' system integrates both motion curve and traditional key-frame editing
    Audio playback, mixing and editing support for sound synchronisation
    Timeline offers fast acces to many playback functions, autokey, help markers
    Python scripting access for custom and procedural animation effects.
    Physics and Particles
    Complex and dynamic materials that interact with each other and their environment are easy to set up and control,
    alter the natural flow of water or set flags to rail in the wind with special effectors.
    From a crumbling building, an exploding ship or a refreshing glass of water to hair that wades in the air, fluffy
    fur or a patch of grass, the physics and particle system will deliver great looking results.
    Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides,
    wind and vortex effects. Particles can be deflected by moving geometry
    Hair strands can be created by a static particle system, supporting all particle control methods
    Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can
    also be animated. Supports vector blur and is integrated with the particle system
    Realtime soft **** solver integrated in mesh, lattice, curve and text objects. Supports collision detection and
    particle field effects like Wind or Vortex, soft ****s can also be baked for faster playback/rendering
    Game engine rigid **** physics can be easily baked into animation curves.
    Realtime 3D/Game Creation
    With its complete integration to code **** and its totally graphical interface, the game engine is both fully
    independent from, while at the same time perfectly adapted to, your programing skills.
    Use the visual data blocks to create your game logic, or code your own, either way once finished your product can
    be ported to the run time environment of your choice.
    Graphical logic editor for defining interactive behavior without programming
    Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision
    detection and rigid **** dynamics library developed for Play Station 3
    Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto
    deactivation mode
    Discrete collision detection for Rigid**** simulation
    Support for in-game activation of dynamic constraints
    Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
    Python scripting API for sophisticated control and AI, fully defined advanced game logic
    Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
    Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping
    modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax
    Mapping
    Playback of games and interactive 3D content without compiling or preprocessing
    Audio, using the SDL toolkit
    Multi-layering of Scenes for overlay interfaces.
    Extensible
    Blender is not only a program, it is a foundation and a community, as a result whenever you use blender, you are
    not alone, hundreds of people around the world from programing hobbyists to professionals devoted to the blender
    cause contribute enhancements and additional features on a daily ****s.
    With support ranging from a wide variety of available online resources to friendly irc communities, blender will
    just keep getting better, and who knows, maybe the next great contributor will be, you.
    All program functionalities are conveniently exposed and accessible through python, allowing you to create your own
    programming ****d solutions.
    Community contributed add-ons expand every aspect of the functionality including rendering engines, import-export
    file formats, available mesh objects.
    Character Modeling
    With a great variety of tools available, Sculpting can be used to create very detailed organic looking characters.
    Coupled with modifiers like multi-res, the models can be very complex while the interface remains responsive.
    Because these tools are available within blender itself the production is greatly streamlined, and with GLSL
    support the results are instantaneous.
    Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
    Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate,
    Grab) supporting symmetry
    Smooth soft selection editing tools for organic modeling
    Python scripting access for custom tools.
    Solids Modeling
    Hard surfaces and Subdivision surface modeling benefit from tools that range from community provided complex
    primitives to stackable modifiers
    The modifiers allow non destructive alterations to a **** mesh, these can be easily modified, interchanged and
    undone.
    A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector
    fonts (TrueType, PostScript, OpenType)
    Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
    Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate,
    Grab) supporting symmetry
    Modifier stack deformers such as Lattice, Curve, Armature or Displace
    Mirror modifier with middle vertices clipping and automatic deletion of inner faces
    Non destructive real time Boolean and Array modifiers
    Mesh modeling ****d on vertex, edge and/or face selection
    Smooth soft selection editing tools for organic modeling
    Python scripting access for custom tools.
    Rendering
    True and tested, the robust default render engine is an industrial strength image generator.
    With powerful optimization for material nodes and procedural textures, along with fully compliant support for farm
    rendering, the blender internal render engine is reliable, fast and efficient.
    Fast inbuilt raytracer
    Oversampling, motion blur, post-production effects, fields, non-square pixels
    Tile-****d and fully threaded
    Render layers and passes
    Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
    Render engine tightly integrated with the node compositor
    Halo, lens flares and fog effects
    Vector motion-blur post-process effect (using node compositor)
    Realistic defocus (DOF) post-process effect (using node compositor)
    Edge rendering for toon shading
    Interactive preview rendering panel in any 3d view
    Ambient Occlusion
    Approximate Global Illumunination
    Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See
    Resources for a full list.
    Raytrace Rendering
    Create stunning visuals using a render engine that treats light in a more natural way, with the Cycles Render
    Engine.
    Unleash the power of your graphic card with blender providing full support to GPU rendering.
    Fast inbuilt raytracer
    Oversampling, motion blur, post-production effects, fields, non-square pixels
    Tile-****d and fully threaded
    Render layers and passes
    Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
    Render engine tightly integrated with the node compositor
    Halo, lens flares and fog effects
    Vector motion-blur post-process effect (using node compositor)
    Realistic defocus (DOF) post-process effect (using node compositor)
    Edge rendering for toon shading
    Interactive preview rendering panel in any 3d view
    Ambient Occlusion
    Approximate Global Illumunination
    Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See
    Resources for a full list.
    Shading
    Combining textures with fine grained deformation, complex materials can be applied and directly altered in the
    viewport.
    With the completely node ****d blender Shadding system, complex computed colors can be obtained by the controlled
    combination of **** materials, lighting, and special textures mapped to the geometry.
    Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
    Specular shaders such as WardIso, Toon, Blinn, Phong, ****Torr
    Node editor for creating and mixing complex materials
    PyNodes: write your own Python shaders with realtime feedback, no need to compile
    Material previews rendered by main render engine
    Fast, realistic subsurface scattering
    Blurry reflections and refractions
    Tangent shading to give any shader an anisotropic effect
    Versatile procedural textures system
    Reflection maps
    Normal, displacement and bump maps.
    Imaging and Compositing
    With the compositor fully integrated into the rendering pipeline, there is no need for intermediate files or
    applications, allowing for quick and easy corrections and composites to your rendered scene.
    But if you need to use intermediate applications blender can render out all layers and passes to a single
    multilayered OpenEXR file for ease of access and efficient use of available hardware.

    Compositor tightly integrated and aligned with the rendering pipeline
    MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
    Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key,
    Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
    Preview panel to define the portion of interest. A composite then only happens on this part
    Threaded and memory efficient (up to 8 processors)
    Near realtime sequencer can edit hours of video
    Waveform and U/V scatter plots
    Open and write many audio & video file formats using ffmpeg
    Can render using frameserver-support directly into foreign applications
    Supports float images as well as regular 8 bits images
    Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images).
    Files
    Blender is perfectly aware that your environment will require you to use more than one program, for this reason in
    comes packed with a myriad of options for interacting with other formats.
    From 2D to 3D, simple models and complex scene become completely interchangeable across a vast variety of
    specialized import-export addons.
    Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
    Powerful built-in data**** system allowing instances, scene management, and dynamic linking multiple project files
    .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be
    used as a library to link to from other .blend files
    Read and write support for many other 2D and 3D formats
    2D
    TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV
    (Windows and Mac OS X)
    3D
    3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion
    Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape,
    VRML, VRML97, X3D Extensible 3D, xfig export
    40ايجى5
    40ايجى5
    [​IMG]
    [​IMG]
    40ايجى5
    Operating Systems
    Windows XP, Vista or 7
    Mac OS X 10.5 and later
    Linux
    FreeBSD
    Minimal specs for Hardware
    1 GHZ Single Core CPU
    512 MB RAM
    1024 x 768 px Display with 16 bit color
    3 Button Mouse
    Open GL Graphics Card with 64 MB RAM
    Good specs for Hardware
    2 GHZ Dual Core CPU
    2 GB RAM
    1920 x 1200 px Display with 24 bit color
    3 Button Mouse
    Open GL Graphics Card with 256 or 512 MB RAM
    Production specs for Hardware
    64 bits, Multi Core CPU
    8-16 GB RAM
    Two times 1920 x 1200 px Display with 24 bit color
    3 Button Mouse + tablet
    Open GL Graphics Card with 1 GB RAM, ATI FireGL or Nvidia Quadro
    40ايجى5
    40ايجى5
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    40ايجى5
     
  2. essmat

    essmat Member

    رد: حصرياً برنامج التصميم الرائع Blender v2.62 بحجم 28 ميجا بايت و على اكثر من سيرفر

    40ايجى5 زى الفل
     
  3. MohameD

    MohameD .:: C.E.O ::. طاقم الإدارة

    رد: حصرياً برنامج التصميم الرائع Blender v2.62 بحجم 28 ميجا بايت و على اكثر من سيرفر

    تسلم الايادى ياعسل
     
  4. Ka Jo Ka

    Ka Jo Ka Member

    رد: حصرياً برنامج التصميم الرائع Blender v2.62 بحجم 28 ميجا بايت و على اكثر من سيرفر

    الله ينور يا معلم تسلم