حصريا و منتي انا و بس شغل خلية سيرفرك فية ليل و نهار اوتوماتيك الشرح هتخشو على ملف Program.cs وتدور على الكود ده كود: Time32 Now = Time32.Now; foreach (Client.GameState client in Values) { if (client.Socket.Connected) { if (client.Entity.HandleTiming) { وضيف ده تحتو كود: #region Weather #region Rain System foreach (Client.GameState clients in Server.....Kernel.GamePool.Values) if (DateTime.Now.Minute == 10 && DateTime.Now.Second == 0 || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00) { Conquer_Online_Server.Network.GamePackets.Weather weather = new Conquer_Online_Server.Network.GamePackets.Weather(true); weather.WeatherType = Conquer_Online_Server.Network.GamePackets.Weather.Rain; weather.Direction = 255; weather.Appearence = 255; weather.Intensity = 255; weather.Send(clients); Server.....Kernel.SendWorldMessage(new Network.GamePackets.Message("Rain system activated", System.Drawing.Color.Red, Network.GamePackets.Message.Center), Server.....Kernel.GamePool.Values); } #endregion #region Snow System foreach (Client.GameState clients in Server.....Kernel.GamePool.Values) if (DateTime.Now.Minute == 20 && DateTime.Now.Second == 0 || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00) { Conquer_Online_Server.Network.GamePackets.Weather weather = new Conquer_Online_Server.Network.GamePackets.Weather(true); weather.WeatherType = Conquer_Online_Server.Network.GamePackets.Weather.Snow; weather.Direction = 255; weather.Appearence = 255; weather.Intensity = 255; weather.Send(clients); Server.....Kernel.SendWorldMessage(new Network.GamePackets.Message("Snow system activated", System.Drawing.Color.Red, Network.GamePackets.Message.Center), Server.....Kernel.GamePool.Values); } #endregion #region AutumnLeaves foreach (Client.GameState clients in Server.....Kernel.GamePool.Values) if (DateTime.Now.Minute == 30 && DateTime.Now.Second == 0 || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00) { Conquer_Online_Server.Network.GamePackets.Weather weather = new Conquer_Online_Server.Network.GamePackets.Weather(true); weather.WeatherType = Conquer_Online_Server.Network.GamePackets.Weather.AutumnLeaves; weather.Direction = 255; weather.Appearence = 255; weather.Intensity = 255; weather.Send(clients); Server.....Kernel.SendWorldMessage(new Network.GamePackets.Message("AutumnLeaves system activated", System.Drawing.Color.Red, Network.GamePackets.Message.Center), Server.....Kernel.GamePool.Values); } #endregion #region CherryBlossomPetals foreach (Client.GameState clients in Server.....Kernel.GamePool.Values) if (DateTime.Now.Minute == 40 && DateTime.Now.Second == 0 || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00) { Conquer_Online_Server.Network.GamePackets.Weather weather = new Conquer_Online_Server.Network.GamePackets.Weather(true); weather.WeatherType = Conquer_Online_Server.Network.GamePackets.Weather.CherryBlossomPetals; weather.Direction = 255; weather.Appearence = 255; weather.Intensity = 255; weather.Send(clients); Server.....Kernel.SendWorldMessage(new Network.GamePackets.Message("CherryBlossomPetals system activated", System.Drawing.Color.Red, Network.GamePackets.Message.Center), Server.....Kernel.GamePool.Values); } #endregion #region Rain System foreach (Client.GameState clients in Server.....Kernel.GamePool.Values) if (DateTime.Now.Minute == 50 && DateTime.Now.Second == 0 || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00) { Conquer_Online_Server.Network.GamePackets.Weather weather = new Conquer_Online_Server.Network.GamePackets.Weather(true); weather.WeatherType = Conquer_Online_Server.Network.GamePackets.Weather.Rain; weather.Direction = 255; weather.Appearence = 255; weather.Intensity = 255; weather.Send(clients); Server.....Kernel.SendWorldMessage(new Network.GamePackets.Message("Rain system activated", System.Drawing.Color.Red, Network.GamePackets.Message.Center), Server.....Kernel.GamePool.Values); } #endregion #region Snow System foreach (Client.GameState clients in Server.....Kernel.GamePool.Values) if (DateTime.Now.Minute == 60 && DateTime.Now.Second == 0 || DateTime.Now.Minute == 00 && DateTime.Now.Second == 00) { Conquer_Online_Server.Network.GamePackets.Weather weather = new Conquer_Online_Server.Network.GamePackets.Weather(true); weather.WeatherType = Conquer_Online_Server.Network.GamePackets.Weather.Snow; weather.Direction = 255; weather.Appearence = 255; weather.Intensity = 255; weather.Send(clients); Server.....Kernel.SendWorldMessage(new Network.GamePackets.Message("Snow system activated", System.Drawing.Color.Red, Network.GamePackets.Message.Center), Server.....Kernel.GamePool.Values); } #endregion #endregion Mark.Online WwW.EgyNT.NeT
رد: حصريا و منتي انا و بس شغل خلية سيرفرك فية ليل و نهار اوتوماتيك اشكرك على لموضوع وفى انتظار جديد وتميزك على صفحات ايجى نت
رد: حصريا و منتي انا و بس شغل خلية سيرفرك فية ليل و نهار اوتوماتيك مشكور يانجم علي مواضيعك في انتظار الجديد