(EXP / GP Calculations) =Team Deathmatch= First kill ( first blood ) = +3 EXP Kill = +3 EXP Golden Headshot = +4 EXP Silver Headshot = +4 EXP Knife = +3 EXP Knife Headshot = +4 EXP Grenade Kill = +4 EXP Double Kill = +4 EXP Triple Kill = +5 EXP Quadruple Kill = +7 EXP Quintuple Kill = +7 EXP ...tuple kill = +7 EXP Septuple kill = +7 EXP <- Inferred Octuple kill = +7 EXP <- Inferred Multi Kill ( after Octuble ( 8 ) ) = +7 EXP <- Inferred Inferred means did not test Double Kill HEADSHOT = +5 EXP Triple Kill HEADSHOT = +6 EXP Quadruple Kill HEADSHOT = +8 EXP Quintuple Kill HEADSHOT = +8 EXP ...tuple Kill HEADSHOT = +8 EXP Septuple Kill HEADSHOT = +8 EXP <- Inferred Octuple Kill HEADSHOT = +8 EXP <- Inferred Multi Kill HEADSHOT ( after Octuble ( 8 ) ) = +8 EXP <- Inferred Win = +5 EXP Loss = ?? EXP 3 seconds in-game = +1 GP ( You must shoot gun to gain GP AND must be using un-broken gun ) ? seconds in-game = +? GP ( With broken gun, or no break-able item ) Note: Head shot is different than normal kill. You will not receive 7 EXP, but only 4 EXP for the head shot. =Search & Destroy= Kill = +2 EXP ( subtract 1 from TDM Calculations ) Round Win = +1 EXP Round Loss = ?? EXP Plant Bomb = +2 EXP <- Not sure Defuse Bomb = +5 EXP <- Not sure 3 seconds ALIVE in-game = +1 GP ( Not sure if you must be alive ) =Ghost Mode= Same as Search & Destroy =Elimination= Same as Search & Destroy =Free For All= Didn't check =Mutation Mode= 1000 Damage = +2 EXP Kill Mutant = +2 EXP ( Subtract 1 from TDM calculations ) Mutate = +2 EXP Round Win ( Soldiers ) = +5 EXP Round Lose ( Soldiers ) = ?? EXP Round Win ( Mutants ) = +3 EXP Round Lose ( Mutants ) = ?? EXP ? seconds in-game = +? GP ( Might not be time-....d in this mode ) =Hero Mode= Probably the same as Mutation Mode =Escape Mode= Same kill calculations as TDM 1 Extra Point ( from Escape ) = +3 EXP Match win = +5 EXP Match loss = ?? EXP 3 seconds in-game = +1 GP ( Global Risk Only? ) منقول للافادة والتقيم ليك