نزل حلول قبل كدا كتير , نزل الى هو محدش يقدر يطلع عن 385, ما ممكن واحد ايرل يكون 384 سهله عادى , ونزل حلول تانى بس ده الحل الصح نخش فى الموضوع , خش على World.cs تحت القوس حط دول كود PHP: #region BP Check By Egynt //Egynt MrHamo if (client.Entity.NobilityRank == NobilityRank.King && client.Entity.BattlePower > 405) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0); foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Prince && client.Entity.BattlePower > 402) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0); foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Duke && client.Entity.BattlePower > 400) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0); foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Earl && client.Entity.BattlePower > 398) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0); foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Knight && client.Entity.BattlePower > 394) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0); foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } if (client.Entity.NobilityRank == NobilityRank.Serf && client.Entity.BattlePower > 393) { ////////////////////////////////// ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length]; client.Inventory.Objects.CopyTo(inventory, 0); foreach (ConquerItem item in inventory) { client.Inventory.Remove(item, Conquer_Online_Server.Game.Enums.ItemUse.Remove); } //////////////////////////////////// client.Equipment.Remove(1); client.Equipment.Remove(2); client.Equipment.Remove(3); client.Equipment.Remove(4); client.Equipment.Remove(5); client.Equipment.Remove(6); client.Equipment.Remove(7); client.Equipment.Remove(8); client.Equipment.Remove(9); client.Equipment.Remove(10); client.Equipment.Remove(11); client.Equipment.Remove(12); client.Equipment.Remove(18); client.Disconnect(); } #endregion