شرح اضافة ابيك الورير الجديد , شرح اضافه شرح اضافة الاسكلات الجديدة

الموضوع في 'منتدى سورسات كونكر تهيس' بواسطة MohameD, بتاريخ ‏5 أكتوبر 2016.

  1. MohameD

    MohameD .:: C.E.O ::. طاقم الإدارة

    سلاح ابيك الورير
    شرح اضافه سلاح ابيك الورير
    اضافه سلاح ابيك الورير
    كونكر سلاح ابيك الورير
    40ايجى540ايجى5
    اضافة سلاح ابيك الورير واسكلاتة كاملة طبعا هوا نازل من فترة بس اتأخرنة عشان ننزل الاضافة كاملة على بعضها بدل ما انزل كل شية اسكلة وهكذا

    قبل ما نخوش على الشرح اللى ضايف اى حاجة قبل كيدا يمسحها عشان هيضيف بتعاتنا على اضافات تانية هيعوك ومش هتشتغل وهيجبله ارور نبدأ الشرح

    اول حاجة هنضيف الانبسى سى بتاع الورير

    كود PHP:
    #region WarriorGod
                                
    case 10001:
                                    {
                                        
    //ShaDow
                                        
    dialog.Avatar(8);
                                        switch (
    npcRequest.OptionID)
                                        {
                                            case 
    0:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        
    dialog.Text("Warriors destory the enemies and sgield the Compatriots. but remember violence is a means of attaining a goal. Never let yourself sink into killing [ShaDow-Co].");
                                                        
    dialog.Option("Learn Skills for Fist."7);
                                                        
    dialog.Option("Promote me."1);
                                                        
    dialog.Option("Learn Shiled skills."2);
                                                        
    dialog.Option("Learn Weapon skills."8);
                                                        
    dialog.Option("Learn Pure skills."17);
                                                        
    dialog.Option("Wait a minute."255);
                                                        
    dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("Only a warrior can learn what I have to teach. Our secrets are not for trade.");
                                                        
    dialog.Option("I~understand."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #region Promote
                                            
    case 1:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Class == 25)
                                                        {
                                                            
    dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("To promote now you need" client.PromoteItemNameNeed " level " client.PromoteLevelNeed ".");
                                                            
    dialog.Option("Promote me sir."3);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    3:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Class == 25)
                                                        {
                                                            
    dialog.Text("You cannot be promoted anymore. You have mastered your class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                        }
                                                        else
                                                        {
                                                            if (
    client.PromoteItemNeed == 721020)
                                                            {
                                                                if (
    client.Inventory.Remove("moonbox"))
                                                                {
                                                                    
    client.Inventory.Add(client.PromoteItemGain01);
                                                                    
    client.Entity.Class++;
                                                                    
    client.Entity.Update(_String.Effect"end_task"true);
                                                                    
    dialog.Text("Congratulations! You have been promoted.");
                                                                    
    dialog.Option("Thank you master."255);
                                                                    
    dialog.Send();
                                                                }
                                                                else
                                                                {
                                                                    
    dialog.Text("You don't meet the requierments.");
                                                                    
    dialog.Option("Ahh."255);
                                                                    
    dialog.Send();
                                                                }
                                                                return;
                                                            }
                                                            if (
    client.Inventory.Contains(client.PromoteItemNeedclient.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed)
                                                            {
                                                                
    client.Inventory.Remove(client.PromoteItemNeedclient.PromoteItemCountNeed);
                                                                
    client.Inventory.Add(client.PromoteItemGain01);
                                                                
    client.Entity.Class++;
                                                                
    client.Entity.Update(_String.Effect"end_task"true);
                                                                
    dialog.Text("Congratulations! You have been promoted.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();
                                                            }
                                                            else
                                                            {
                                                                
    dialog.Text("You don't meet the requierments.");
                                                                
    dialog.Option("Ahh."255);
                                                                
    dialog.Send();
                                                            }
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                            #region all Skills
                                            
    case 2:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        
    dialog.Text("Let me know what you want to learn.");
                                                        
    dialog.Option("XP Skills (Lvl 40)."5);
                                                        
    dialog.Option("Dash (Lvl 61)."6);
                                                        
    dialog.Option("Shield Block (Lvl 40)."9);
                                                        
    dialog.Option("Defensive Stance (Lvl 70)."10);
                                                        
    dialog.Option("Magic Defender (Lvl 40)."11);
                                                        
    dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    7:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        
    dialog.Text("If You`r interested in the skills for fist. I`m glad to give some guidance.");
                                                        
    dialog.Option("Sceare of Earth. (Lv.40)."77);
                                                        
    dialog.Option("Wave or Blood (Lv.40)."88);
                                                        
    dialog.Option("Maniac Dance.(Lv.40)."99);
                                                        
    dialog.Option("Twist of war.(Lv.70)."55);
                                                        
    dialog.Option("Backfire (Lvl 40)."66);
                                                        
    dialog.Send();
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #region Sceare
                                            
    case 77:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the Sceare of Earth of this Fist.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(12670));
                                                            if (!
    client.AddSpell(LearnableSpell(12670)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Sceare of Earth because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                            #region Wave or Blood
                                            
    case 88:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 70)
                                                        {
                                                            
    dialog.Text("You have learned the Wave or Blood of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(12690));
                                                            if (!
    client.AddSpell(LearnableSpell(12690)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();

                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Wave or Blood because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                            #region Maniac Dance
                                            
    case 99:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the Maniac Dance of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(12700));
                                                            if (!
    client.AddSpell(LearnableSpell(12700)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();

                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Maniac Dance because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                            #region Twist of war
                                            
    case 55:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 70)
                                                        {
                                                            
    dialog.Text("You have learned the Twist of war of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(12660));
                                                            if (!
    client.AddSpell(LearnableSpell(12660)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();

                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Twist of war because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                            #region Back Fire
                                            
    case 66:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 61)
                                                        {
                                                            
    dialog.Text("You have learned the Twist of war Skill of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(12680));
                                                            if (!
    client.AddSpell(LearnableSpell(12680)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("You need to be level 61 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                            
    case 8:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the Fast/Sceand of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(1045));
                                                            
    client.AddSpell(LearnableSpell(1046));
                                                            if (!
    client.AddSpell(LearnableSpell(1045)))
                                                                if (!
    client.AddSpell(LearnableSpell(1046)))
                                                                {
                                                                    
    dialog.Text("You already know this skill.");
                                                                    
    dialog.Option("Thank you master."255);
                                                                    
    dialog.Send();
                                                                }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Fast/Sceand because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    17:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the Perseverance of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(10311));
                                                            if (!
    client.AddSpell(LearnableSpell(10311)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Perseverance because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    11:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the Magic Defender of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(11200));
                                                            if (!
    client.AddSpell(LearnableSpell(11200)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Magic Defender because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    10:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 70)
                                                        {
                                                            
    dialog.Text("You have learned the Defensive Stance of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(11160));
                                                            if (!
    client.AddSpell(LearnableSpell(11160)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();

                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Defensive Stance because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    9:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the Shield Block of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(10470));
                                                            if (!
    client.AddSpell(LearnableSpell(10470)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();

                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("Sorry , you can't get Shield Block because you are not level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    5:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 40)
                                                        {
                                                            
    dialog.Text("You have learned the XP Skills of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(1025));
                                                            
    client.AddSpell(LearnableSpell(1020));
                                                            
    client.AddSpell(LearnableSpell(1015));
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("You need to be level 40 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            case 
    6:
                                                {
                                                    if (
    client.Entity.Class >= 20 && client.Entity.Class <= 25)
                                                    {
                                                        if (
    client.Entity.Level >= 61)
                                                        {
                                                            
    dialog.Text("You have learned the Dash Skill of this class.");
                                                            
    dialog.Option("Thank you master."255);
                                                            
    dialog.Send();
                                                            
    client.AddSpell(LearnableSpell(1051));
                                                            if (!
    client.AddSpell(LearnableSpell(1051)))
                                                            {
                                                                
    dialog.Text("You already know this skill.");
                                                                
    dialog.Option("Thank you master."255);
                                                                
    dialog.Send();
                                                            }
                                                        }
                                                        else
                                                        {
                                                            
    dialog.Text("You need to be level 61 or more.");
                                                            
    dialog.Option("Alright."255);
                                                            
    dialog.Send();
                                                        }
                                                    }
                                                    else
                                                    {
                                                        
    dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye.");
                                                        
    dialog.Option("Alright."255);
                                                        
    dialog.Send();
                                                    }
                                                    break;
                                                }
                                            
    #endregion
                                        
    }
                                        break;
                                    }
                                
    //ShaDow
                                #endregion
    وطبعا هيكون فى كلاس الانبى سى

    بعد كيدا هتخوش على كلاس PacketHandler وهتبحث عن

    كود PHP:
    return Positions.Right;
    هضيف تحته الكود دا
    كود PHP:
    if (iType == 624)  
                    return 
    Positions.Right;
    فى نفس الكلاس بقى عشان السلاح الشمال هتبحث عن

    كود PHP:
    return Positions.Left;
    وهضيف تحته الكود دا

    كود PHP:
    if (iType == 624)  
                    return 
    Positions.Left;
    فى نفس الكلاس هتبحث عن

    كود PHP:
    return ConquerItem.RightWeapon;
    هضيف تحته الكود دا

    كود PHP:
    if (iType == 624)  
                    return 
    ConquerItem.RightWeapon;
    فى نفس المكان بردو هتبحث عن

    كود PHP:
    return ConquerItem.LeftWeapon;
    هضيف تحته دا

    كود PHP:
    if (iType == 624)  
                    return 
    ConquerItem.LeftWeapon;
    وبعدين هتفتح كلاس Entity هضيف الكود دا فى اى مكان فى الكلاس
    كود PHP:
    public Time32 XpBlueStamp;
            public 
    Time32 BackfireStamp;
            public 
    Time32 ManiacDance;
            public 
    byte XPCountTwist 0;
            public 
    bool EpicWarrior()
            {
                if (
    EntityFlag == Game.EntityFlag.Player)
                {
                    var 
    weapons Owner.Weapons;
                    if (
    weapons.Item1 != null)
                        if (
    weapons.Item1.ID 1000 == 624)
                            return 
    true;
                        else if (
    weapons.Item2 != null)
                            if (
    weapons.Item2.ID 1000 == 624)
                                return 
    true;
                }
                return 
    false;
            }
    مثلا تحت سطر زاى دا

    كود PHP:
    public class Entity WriterInterfaces.I....EntityInterfaces.IMapObject
    وبعد كيدا هتروح لكلاس الباكت هندلر PacketHandler تانى وابحث

    #region Sanity checks
    وضيف دول تحته

    كود PHP:
    if (client.Entity.Class >= 20 && client.Entity.Class <= 25)
                    {
                        
    can2hand true;
                        
    can2wpn true;
                    }
    بعد كيدا روح لكلاس Handle عشان الاسكلات وابحث

    كود PHP:
    #region EpicMonk
    وضيف تحته دا

    كود PHP:
    #region ManiacDance
                                    
    case 12700:
                                        {
                                            if (
    CanUseSpell(spellattacker.Owner))
                                            {
                                                
    PrepareSpell(spellattacker.Owner);

                                                
    SpellUse suse = new SpellUse(true);
                                                
    suse.Attacker attacker.UID;
                                                
    suse.SpellID spell.ID;
                                                
    suse.SpellLevel spell.Level;
                                                
    suse.X;
                                                
    suse.Y;
                                                
    attacker.AddFlag3((ulong)1UL << 53);
                                                
    attacker.ManiacDance Time32.Now;
                                                
    attacker.RemoveFlag(Update.Flags.Ride);
                                                
    attacker.Owner.SendScreen(susetrue);
                                            }
                                            break;
                                        }
                                    
    #endregion 
                                    #region Backfire
                                    
    case 12680:
                                        {
                                            
    SpellUse spellUse = new SpellUse(true);
                                            
    spellUse.Attacker attacker.UID;
                                            
    spellUse.Attacker1 attacker.UID;
                                            
    spellUse.SpellID spell.ID;
                                            
    spellUse.SpellLevel spell.Level;
                                            
    spellUse.X;
                                            
    spellUse.Y;
                                            
    spellUse.AddTarget(attacker1attack);
                                            
    attacker.Owner.SendScreen(spellUsetrue);
                                            if (
    attacker.ContainsFlag3((ulong)1UL << 51))
                                                
    attacker.RemoveFlag3((ulong)1UL << 51);
                                            else
                                                
    attacker.AddFlag3((ulong)1UL << 51);
                                            
    attacker.BackfireStamp Time32.Now;
                                            break;
                                        }
                                    
    #endregion
    بعد كيدا افتح كلاس World وابحث

    كود PHP:
    private void BuffersCallback
    وضيف جواه الكود دا

    كود PHP:
    #region XpBlueStamp
                
    if (client.Entity.ContainsFlag3(Update.Flags3.WarriorEpicShield))
                {
                    if (
    Time32.Now client.Entity.XpBlueStamp.AddSeconds(33))
                    {
                        
    client.Entity.ShieldIncrease 0;
                        
    client.Entity.ShieldTime 0;
                        
    client.Entity.MagicShieldIncrease 0;
                        
    client.Entity.MagicShieldTime 0;
                        
    client.Entity.RemoveFlag3(Update.Flags3.WarriorEpicShield);
                    }
                }
                
    #endregion
                #region ManiacDance
                
    if (client.Entity.ContainsFlag3((ulong)1UL << 53))
                {
                    if (
    Time32.Now client.Entity.ManiacDance.AddSeconds(15))
                    {
                        
    client.Entity.RemoveFlag3((ulong)1UL << 53);
                    }
                }
                
    #endregion
                #region Backfire
                
    if (client.Entity.ContainsFlag3((ulong)1UL << 51))
                {
                    if (
    Time32.Now client.Entity.BackfireStamp.AddSeconds(8))
                    {
                        if (
    client.Spells.ContainsKey(12680))
                        {
                            if (
    client.Entity.ContainsFlag3((ulong)1UL << 51))
                                
    client.Entity.RemoveFlag3((ulong)1UL << 51);
                        }
                        
    client.Entity.BackfireStamp Time32.Now;
                    }
                }
                
    #endregion
    وافتح كلاس Entity وابحث

    كود PHP:
    public void Die(Entity killer)
    وانزل لغاية الكود دا

    كود PHP:
    if (killer.EntityFlag == Game.EntityFlag.Player)
                {
    وتحت القوس ضيف دول

    كود PHP:
    (ContainsFlag3((ulong)1UL << 53))
                        
    RemoveFlag3((ulong)1UL << 53);
    وبعدين افتح كلاس Screen وابحث عن

    كود PHP:
    #region Player
    وانزل لغاية ما تلاقى الكود دا

    كود PHP:
    if (distance <= monster.MonsterInfo.AttackRange)
                                                {
    تحت القوس هضيف الكود دا

    كود PHP:
    if (client.Entity.ContainsFlag3((ulong)1UL << 53))
                                                    {
                                                        var 
    attack = new Attack(true);
                                                        
    attack.Attacker client.Entity.UID;
                                                        
    attack.AttackType Attack.Melee;
                                                        var 
    spell Data.....SpellTable.GetSpell(12700client);
                                                        foreach (var 
    obj1 in client.Screen.Objects)
                                                        {
                                                            if (
    Kernel.GetDistance(obj1.Xobj1.Yobj.Xobj.Y) <= 8)
                                                            {
                                                                if (
    obj1.MapObjType == MapObjectType.Monster || obj1.MapObjType == MapObjectType.Player)
                                                                {
                                                                    var 
    attacked obj1 as Entity;
                                                                    if (
    Attacking.Handle.CanAttack(client.Entityattackedspellfalse))
                                                                    {
                                                                        
    uint damage Game.Attacking.Calculate.Melee(client.Entityattackedspellref attack);
                                                                        
    damage = (damage 100) / 100;
                                                                        
    attack.Damage damage;
                                                                        
    attack.Attacked attacked.UID;
                                                                        
    attack.attacked.X;
                                                                        
    attack.attacked.Y;

                                                                        
    Attacking.Handle.ReceiveAttack(client.Entityattackedattackref damagespell);
                                                                    }
                                                                }
                                                                else if (
    obj1.MapObjType == MapObjectType.SobNpc)
                                                                {
                                                                    var 
    attacked obj1 as SobNpcSpawn;
                                                                    if (
    Attacking.Handle.CanAttack(client.Entityattackedspell))
                                                                    {
                                                                        
    uint damage Game.Attacking.Calculate.Melee(client.Entityattackedref attack);
                                                                        
    damage = (damage 100) / 100;

                                                                        
    attack.Damage damage;
                                                                        
    attack.Attacked attacked.UID;
                                                                        
    attack.attacked.X;
                                                                        
    attack.attacked.Y;

                                                                        
    Attacking.Handle.ReceiveAttack(client.Entityattackedattackdamagespell);
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
    وبعدين رح لكلاس Update وابحث عن

    كود PHP:
    public class Flags3 {
    هتلاقى تحت القوس عل طول الكود دا

    كود PHP:
    public const ulong
    ضيف تحته دا

    كود PHP:
    WarriorEpicShield 1UL << 55,
    وبعدين روح ل كلاسPacketHandler تانى وابحث عن

    كود PHP:
    static void Revive
    وانزل لغاية ما تلاقى دا

    كود PHP:
    bool ReviveHere generalData.dwParam == 1;
    وضيف دا تحته

    كود PHP:
    if (client.Spells.ContainsKey(12660))
                    {
                        
    client.XPCount client.Entity.XPCountTwist;
                    }
    افتح النافى كات وافتح الكونصل وضيف دول واضغط انتر
    كود PHP:
    INSERT INTO `spellsVALUES ('12660''12660''0006''TwistofWar''0''0''2''0000''0000''0000''0''0000''0100''0000''0000''0182''0000''0000''0''0000''0''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12670''12670''0082''ScarofEarth''1''1''1''0008''0000''0000''30195''0005''0030''0003''0005''0180''0000''0000''20243''10000''15''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12671''12670''0082''ScarofEarth''1''1''1''0008''0001''0000''30200''0005''0031''0003''0005''0180''0000''0000''60000''30000''30''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12672''12670''0082''ScarofEarth''1''1''1''0008''0002''0000''30205''0005''0032''0003''0005''0180''0000''0000''100000''50000''45''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12673''12670''0082''ScarofEarth''1''1''1''0008''0003''0000''30210''0005''0033''0003''0005''0180''0000''0000''150000''70000''60''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12674''12670''0082''ScarofEarth''1''1''1''0008''0004''0000''30215''0005''0034''0003''0005''0180''0000''0000''200000''100000''70''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12675''12670''0082''ScarofEarth''1''1''1''0008''0005''0000''30220''0005''0035''0003''0005''0180''0000''0000''300000''150000''80''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12676''12670''0082''ScarofEarth''1''1''1''0008''0006''0000''30225''0005''0036''0003''0005''0180''0000''0000''500000''175000''90''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12677''12670''0082''ScarofEarth''1''1''1''0008''0007''0000''30230''0005''0037''0003''0005''0180''0000''0000''750000''200000''100''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12678''12670''0082''ScarofEarth''1''1''1''0008''0008''0000''30240''0005''0038''0003''0005''0180''0000''0000''1000000''250000''110''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12679''12670''0082''ScarofEarth''1''1''1''0008''0009''0000''30245''0005''0042''0003''0005''0180''0000''0000''0''0000''0''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12680''12680''0006''Backfire''0''0''0''0002''0000''0000''55''0000''0100''0010''0000''0000''0179''0000''500''3000''60''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12681''12680''0006''Backfire''0''0''0''0002''0001''0000''60''0000''0100''0010''0000''0000''0179''0000''1000''6000''70''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12682''12680''0006''Backfire''0''0''0''0002''0002''0000''65''0000''0100''0010''0000''0000''0179''0000''10000''10000''80''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12683''12680''0006''Backfire''0''0''0''0002''0003''0000''70''0000''0100''0010''0000''0000''0179''0000''50000''50000''90''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12684''12680''0006''Backfire''0''0''0''0002''0004''0000''75''0000''0100''0010''0000''0000''0179''0000''100000''100000''100''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12685''12680''0006''Backfire''0''0''0''0002''0005''0000''80''0000''0100''0010''0000''0000''0179''0000''500000''150000''110''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12686''12680''0006''Backfire''0''0''0''0002''0006''0000''90''0000''0100''0010''0000''0000''0179''0000''0''0000''0''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12690''12690''0069''WaveofBlood''1''1''1''0004''0000''0000''30095''0000''0100''0008''0008''0020''0178''0000''500''3000''15''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12691''12690''0069''WaveofBlood''1''1''1''0004''0001''0000''30100''0000''0100''0008''0008''0020''0178''0000''1000''6000''30''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12692''12690''0069''WaveofBlood''1''1''1''0004''0002''0000''30105''0000''0100''0008''0008''0020''0178''0000''10000''10000''50''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12693''12690''0069''WaveofBlood''1''1''1''0004''0003''0000''30108''0000''0100''0008''0008''0020''0178''0000''50000''50000''70''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12694''12690''0069''WaveofBlood''1''1''1''0004''0004''0000''30110''0000''0100''0008''0008''0020''0178''0000''100000''100000''90''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12695''12690''0069''WaveofBlood''1''1''1''0004''0005''0000''30115''0000''0100''0008''0008''0020''0178''0000''500000''150000''110''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12696''12690''0069''WaveofBlood''1''1''1''0004''0006''0000''30118''0000''0100''0008''0008''0020''0178''0000''0''0000''0''61624624''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12700''12700''0083''ManiacDance''1''0''0''0002''0000''0000''30100''0000''0100''0001''0005''0000''0181''0000''0''0000''1''61624624''0015''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12770''12770''0084''Pounce''1''1''0''0004''0000''0000''30030''0000''0100''0000''0005''0020''0000''0000''500''3000''60''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12771''12770''0084''Pounce''1''1''0''0004''0001''0000''30035''0000''0100''0000''0005''0020''0000''0000''1000''6000''70''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12772''12770''0084''Pounce''1''1''0''0004''0002''0000''30040''0000''0100''0000''0005''0020''0000''0000''10000''10000''80''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12773''12770''0084''Pounce''1''1''0''0004''0003''0000''30045''0000''0100''0000''0005''0020''0000''0000''50000''50000''90''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12774''12770''0084''Pounce''1''1''0''0004''0004''0000''30050''0000''0100''0000''0005''0020''0000''0000''100000''100000''100''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12775''12770''0084''Pounce''1''1''0''0004''0005''0000''30055''0000''0100''0000''0005''0020''0000''0000''500000''150000''110''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');  
    INSERT INTO `spellsVALUES ('12776''12770''0084''Pounce''1''1''0''0004''0006''0000''30060''0000''0100''0000''0005''0020''0000''0000''0''0000''0''0900''0000''0''0000''0''0000''0''0000''0''0000''0000''0000''0001');
    وكيدا تكون الاضافة انتهت كاملة والحمدلله بدون مشاكل صورتين للاسكلات

    [​IMG]
    [​IMG]
     
  2. C.E.O

    C.E.O Administrator

    رد: شرح اضافة ابيك الورير الجديد , شرح اضافه شرح اضافة الاسكلات الجديدة

    مجهود رائع