سلاح ابيك الورير شرح اضافه سلاح ابيك الورير اضافه سلاح ابيك الورير كونكر سلاح ابيك الورير اضافة سلاح ابيك الورير واسكلاتة كاملة طبعا هوا نازل من فترة بس اتأخرنة عشان ننزل الاضافة كاملة على بعضها بدل ما انزل كل شية اسكلة وهكذا قبل ما نخوش على الشرح اللى ضايف اى حاجة قبل كيدا يمسحها عشان هيضيف بتعاتنا على اضافات تانية هيعوك ومش هتشتغل وهيجبله ارور نبدأ الشرح اول حاجة هنضيف الانبسى سى بتاع الورير كود PHP: #region WarriorGod case 10001: { //ShaDow dialog.Avatar(8); switch (npcRequest.OptionID) { case 0: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { dialog.Text("Warriors destory the enemies and sgield the Compatriots. but remember violence is a means of attaining a goal. Never let yourself sink into killing [ShaDow-Co]."); dialog.Option("Learn Skills for Fist.", 7); dialog.Option("Promote me.", 1); dialog.Option("Learn Shiled skills.", 2); dialog.Option("Learn Weapon skills.", 8); dialog.Option("Learn Pure skills.", 17); dialog.Option("Wait a minute.", 255); dialog.Send(); } else { dialog.Text("Only a warrior can learn what I have to teach. Our secrets are not for trade."); dialog.Option("I~understand.", 255); dialog.Send(); } break; } #region Promote case 1: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Class == 25) { dialog.Text("You cannot be promoted anymore. You have mastered your class."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { dialog.Text("To promote now you need" + client.PromoteItemNameNeed + " level " + client.PromoteLevelNeed + "."); dialog.Option("Promote me sir.", 3); dialog.Send(); } } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 3: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Class == 25) { dialog.Text("You cannot be promoted anymore. You have mastered your class."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { if (client.PromoteItemNeed == 721020) { if (client.Inventory.Remove("moonbox")) { client.Inventory.Add(client.PromoteItemGain, 0, 1); client.Entity.Class++; client.Entity.Update(_String.Effect, "end_task", true); dialog.Text("Congratulations! You have been promoted."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { dialog.Text("You don't meet the requierments."); dialog.Option("Ahh.", 255); dialog.Send(); } return; } if (client.Inventory.Contains(client.PromoteItemNeed, client.PromoteItemCountNeed) && client.Entity.Level >= client.PromoteLevelNeed) { client.Inventory.Remove(client.PromoteItemNeed, client.PromoteItemCountNeed); client.Inventory.Add(client.PromoteItemGain, 0, 1); client.Entity.Class++; client.Entity.Update(_String.Effect, "end_task", true); dialog.Text("Congratulations! You have been promoted."); dialog.Option("Thank you master.", 255); dialog.Send(); } else { dialog.Text("You don't meet the requierments."); dialog.Option("Ahh.", 255); dialog.Send(); } } } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region all Skills case 2: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { dialog.Text("Let me know what you want to learn."); dialog.Option("XP Skills (Lvl 40).", 5); dialog.Option("Dash (Lvl 61).", 6); dialog.Option("Shield Block (Lvl 40).", 9); dialog.Option("Defensive Stance (Lvl 70).", 10); dialog.Option("Magic Defender (Lvl 40).", 11); dialog.Send(); } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 7: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { dialog.Text("If You`r interested in the skills for fist. I`m glad to give some guidance."); dialog.Option("Sceare of Earth. (Lv.40).", 77); dialog.Option("Wave or Blood (Lv.40).", 88); dialog.Option("Maniac Dance.(Lv.40).", 99); dialog.Option("Twist of war.(Lv.70).", 55); dialog.Option("Backfire (Lvl 40).", 66); dialog.Send(); } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #region Sceare case 77: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the Sceare of Earth of this Fist."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(12670)); if (!client.AddSpell(LearnableSpell(12670))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Sceare of Earth because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region Wave or Blood case 88: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 70) { dialog.Text("You have learned the Wave or Blood of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(12690)); if (!client.AddSpell(LearnableSpell(12690))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Wave or Blood because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region Maniac Dance case 99: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the Maniac Dance of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(12700)); if (!client.AddSpell(LearnableSpell(12700))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Maniac Dance because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region Twist of war case 55: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 70) { dialog.Text("You have learned the Twist of war of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(12660)); if (!client.AddSpell(LearnableSpell(12660))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Twist of war because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion #region Back Fire case 66: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 61) { dialog.Text("You have learned the Twist of war Skill of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(12680)); if (!client.AddSpell(LearnableSpell(12680))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("You need to be level 61 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion case 8: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the Fast/Sceand of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(1045)); client.AddSpell(LearnableSpell(1046)); if (!client.AddSpell(LearnableSpell(1045))) if (!client.AddSpell(LearnableSpell(1046))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Fast/Sceand because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 17: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the Perseverance of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(10311)); if (!client.AddSpell(LearnableSpell(10311))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Perseverance because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 11: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the Magic Defender of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11200)); if (!client.AddSpell(LearnableSpell(11200))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Magic Defender because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 10: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 70) { dialog.Text("You have learned the Defensive Stance of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(11160)); if (!client.AddSpell(LearnableSpell(11160))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Defensive Stance because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 9: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the Shield Block of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(10470)); if (!client.AddSpell(LearnableSpell(10470))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("Sorry , you can't get Shield Block because you are not level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the Warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 5: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 40) { dialog.Text("You have learned the XP Skills of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(1025)); client.AddSpell(LearnableSpell(1020)); client.AddSpell(LearnableSpell(1015)); } else { dialog.Text("You need to be level 40 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } case 6: { if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { if (client.Entity.Level >= 61) { dialog.Text("You have learned the Dash Skill of this class."); dialog.Option("Thank you master.", 255); dialog.Send(); client.AddSpell(LearnableSpell(1051)); if (!client.AddSpell(LearnableSpell(1051))) { dialog.Text("You already know this skill."); dialog.Option("Thank you master.", 255); dialog.Send(); } } else { dialog.Text("You need to be level 61 or more."); dialog.Option("Alright.", 255); dialog.Send(); } } else { dialog.Text("I will not tell any of the warrior secrets to another class, so, good bye."); dialog.Option("Alright.", 255); dialog.Send(); } break; } #endregion } break; } //ShaDow #endregion وطبعا هيكون فى كلاس الانبى سى بعد كيدا هتخوش على كلاس PacketHandler وهتبحث عن كود PHP: return Positions.Right; هضيف تحته الكود دا كود PHP: if (iType == 624) return Positions.Right; فى نفس الكلاس بقى عشان السلاح الشمال هتبحث عن كود PHP: return Positions.Left; وهضيف تحته الكود دا كود PHP: if (iType == 624) return Positions.Left; فى نفس الكلاس هتبحث عن كود PHP: return ConquerItem.RightWeapon; هضيف تحته الكود دا كود PHP: if (iType == 624) return ConquerItem.RightWeapon; فى نفس المكان بردو هتبحث عن كود PHP: return ConquerItem.LeftWeapon; هضيف تحته دا كود PHP: if (iType == 624) return ConquerItem.LeftWeapon; وبعدين هتفتح كلاس Entity هضيف الكود دا فى اى مكان فى الكلاس كود PHP: public Time32 XpBlueStamp; public Time32 BackfireStamp; public Time32 ManiacDance; public byte XPCountTwist = 0; public bool EpicWarrior() { if (EntityFlag == Game.EntityFlag.Player) { var weapons = Owner.Weapons; if (weapons.Item1 != null) if (weapons.Item1.ID / 1000 == 624) return true; else if (weapons.Item2 != null) if (weapons.Item2.ID / 1000 == 624) return true; } return false; } مثلا تحت سطر زاى دا كود PHP: public class Entity : Writer, Interfaces.I....Entity, Interfaces.IMapObject وبعد كيدا هتروح لكلاس الباكت هندلر PacketHandler تانى وابحث #region Sanity checks وضيف دول تحته كود PHP: if (client.Entity.Class >= 20 && client.Entity.Class <= 25) { can2hand = true; can2wpn = true; } بعد كيدا روح لكلاس Handle عشان الاسكلات وابحث كود PHP: #region EpicMonk وضيف تحته دا كود PHP: #region ManiacDance case 12700: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.AddFlag3((ulong)1UL << 53); attacker.ManiacDance = Time32.Now; attacker.RemoveFlag(Update.Flags.Ride); attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Backfire case 12680: { SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.Attacker1 = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.AddTarget(attacker, 1, attack); attacker.Owner.SendScreen(spellUse, true); if (attacker.ContainsFlag3((ulong)1UL << 51)) attacker.RemoveFlag3((ulong)1UL << 51); else attacker.AddFlag3((ulong)1UL << 51); attacker.BackfireStamp = Time32.Now; break; } #endregion بعد كيدا افتح كلاس World وابحث كود PHP: private void BuffersCallback وضيف جواه الكود دا كود PHP: #region XpBlueStamp if (client.Entity.ContainsFlag3(Update.Flags3.WarriorEpicShield)) { if (Time32.Now > client.Entity.XpBlueStamp.AddSeconds(33)) { client.Entity.ShieldIncrease = 0; client.Entity.ShieldTime = 0; client.Entity.MagicShieldIncrease = 0; client.Entity.MagicShieldTime = 0; client.Entity.RemoveFlag3(Update.Flags3.WarriorEpicShield); } } #endregion #region ManiacDance if (client.Entity.ContainsFlag3((ulong)1UL << 53)) { if (Time32.Now > client.Entity.ManiacDance.AddSeconds(15)) { client.Entity.RemoveFlag3((ulong)1UL << 53); } } #endregion #region Backfire if (client.Entity.ContainsFlag3((ulong)1UL << 51)) { if (Time32.Now > client.Entity.BackfireStamp.AddSeconds(8)) { if (client.Spells.ContainsKey(12680)) { if (client.Entity.ContainsFlag3((ulong)1UL << 51)) client.Entity.RemoveFlag3((ulong)1UL << 51); } client.Entity.BackfireStamp = Time32.Now; } } #endregion وافتح كلاس Entity وابحث كود PHP: public void Die(Entity killer) وانزل لغاية الكود دا كود PHP: if (killer.EntityFlag == Game.EntityFlag.Player) { وتحت القوس ضيف دول كود PHP: f (ContainsFlag3((ulong)1UL << 53)) RemoveFlag3((ulong)1UL << 53); وبعدين افتح كلاس Screen وابحث عن كود PHP: #region Player وانزل لغاية ما تلاقى الكود دا كود PHP: if (distance <= monster.MonsterInfo.AttackRange) { تحت القوس هضيف الكود دا كود PHP: if (client.Entity.ContainsFlag3((ulong)1UL << 53)) { var attack = new Attack(true); attack.Attacker = client.Entity.UID; attack.AttackType = Attack.Melee; var spell = Data.....SpellTable.GetSpell(12700, client); foreach (var obj1 in client.Screen.Objects) { if (Kernel.GetDistance(obj1.X, obj1.Y, obj.X, obj.Y) <= 8) { if (obj1.MapObjType == MapObjectType.Monster || obj1.MapObjType == MapObjectType.Player) { var attacked = obj1 as Entity; if (Attacking.Handle.CanAttack(client.Entity, attacked, spell, false)) { uint damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, spell, ref attack); damage = (damage * 100) / 100; attack.Damage = damage; attack.Attacked = attacked.UID; attack.X = attacked.X; attack.Y = attacked.Y; Attacking.Handle.ReceiveAttack(client.Entity, attacked, attack, ref damage, spell); } } else if (obj1.MapObjType == MapObjectType.SobNpc) { var attacked = obj1 as SobNpcSpawn; if (Attacking.Handle.CanAttack(client.Entity, attacked, spell)) { uint damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, ref attack); damage = (damage * 100) / 100; attack.Damage = damage; attack.Attacked = attacked.UID; attack.X = attacked.X; attack.Y = attacked.Y; Attacking.Handle.ReceiveAttack(client.Entity, attacked, attack, damage, spell); } } } } } وبعدين رح لكلاس Update وابحث عن كود PHP: public class Flags3 { هتلاقى تحت القوس عل طول الكود دا كود PHP: public const ulong ضيف تحته دا كود PHP: WarriorEpicShield = 1UL << 55, وبعدين روح ل كلاسPacketHandler تانى وابحث عن كود PHP: static void Revive وانزل لغاية ما تلاقى دا كود PHP: bool ReviveHere = generalData.dwParam == 1; وضيف دا تحته كود PHP: if (client.Spells.ContainsKey(12660)) { client.XPCount = client.Entity.XPCountTwist; } افتح النافى كات وافتح الكونصل وضيف دول واضغط انتر كود PHP: INSERT INTO `spells` VALUES ('12660', '12660', '0006', 'TwistofWar', '0', '0', '2', '0000', '0000', '0000', '0', '0000', '0100', '0000', '0000', '0182', '0000', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12670', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0000', '0000', '30195', '0005', '0030', '0003', '0005', '0180', '0000', '0000', '20243', '10000', '15', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12671', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0001', '0000', '30200', '0005', '0031', '0003', '0005', '0180', '0000', '0000', '60000', '30000', '30', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12672', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0002', '0000', '30205', '0005', '0032', '0003', '0005', '0180', '0000', '0000', '100000', '50000', '45', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12673', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0003', '0000', '30210', '0005', '0033', '0003', '0005', '0180', '0000', '0000', '150000', '70000', '60', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12674', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0004', '0000', '30215', '0005', '0034', '0003', '0005', '0180', '0000', '0000', '200000', '100000', '70', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12675', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0005', '0000', '30220', '0005', '0035', '0003', '0005', '0180', '0000', '0000', '300000', '150000', '80', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12676', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0006', '0000', '30225', '0005', '0036', '0003', '0005', '0180', '0000', '0000', '500000', '175000', '90', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12677', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0007', '0000', '30230', '0005', '0037', '0003', '0005', '0180', '0000', '0000', '750000', '200000', '100', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12678', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0008', '0000', '30240', '0005', '0038', '0003', '0005', '0180', '0000', '0000', '1000000', '250000', '110', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12679', '12670', '0082', 'ScarofEarth', '1', '1', '1', '0008', '0009', '0000', '30245', '0005', '0042', '0003', '0005', '0180', '0000', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12680', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0000', '0000', '55', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '500', '3000', '60', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12681', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0001', '0000', '60', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '1000', '6000', '70', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12682', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0002', '0000', '65', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '10000', '10000', '80', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12683', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0003', '0000', '70', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '50000', '50000', '90', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12684', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0004', '0000', '75', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '100000', '100000', '100', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12685', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0005', '0000', '80', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '500000', '150000', '110', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12686', '12680', '0006', 'Backfire', '0', '0', '0', '0002', '0006', '0000', '90', '0000', '0100', '0010', '0000', '0000', '0179', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12690', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0000', '0000', '30095', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '500', '3000', '15', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12691', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0001', '0000', '30100', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '1000', '6000', '30', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12692', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0002', '0000', '30105', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '10000', '10000', '50', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12693', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0003', '0000', '30108', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '50000', '50000', '70', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12694', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0004', '0000', '30110', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '100000', '100000', '90', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12695', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0005', '0000', '30115', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '500000', '150000', '110', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12696', '12690', '0069', 'WaveofBlood', '1', '1', '1', '0004', '0006', '0000', '30118', '0000', '0100', '0008', '0008', '0020', '0178', '0000', '0', '0000', '0', '61624624', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12700', '12700', '0083', 'ManiacDance', '1', '0', '0', '0002', '0000', '0000', '30100', '0000', '0100', '0001', '0005', '0000', '0181', '0000', '0', '0000', '1', '61624624', '0015', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12770', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0000', '0000', '30030', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '500', '3000', '60', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12771', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0001', '0000', '30035', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '1000', '6000', '70', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12772', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0002', '0000', '30040', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '10000', '10000', '80', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12773', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0003', '0000', '30045', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '50000', '50000', '90', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12774', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0004', '0000', '30050', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '100000', '100000', '100', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12775', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0005', '0000', '30055', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '500000', '150000', '110', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); INSERT INTO `spells` VALUES ('12776', '12770', '0084', 'Pounce', '1', '1', '0', '0004', '0006', '0000', '30060', '0000', '0100', '0000', '0005', '0020', '0000', '0000', '0', '0000', '0', '0900', '0000', '0', '0000', '0', '0000', '0', '0000', '0', '0000', '0000', '0000', '0001'); وكيدا تكون الاضافة انتهت كاملة والحمدلله بدون مشاكل صورتين للاسكلات